MAY 8 2018, 11:00 GMT
350 MILLION TOKENS
28 MILLION TOKENS
FOREVER COIN (FC)
JUNE 19 2018, 11:00 GMT
GAME TOKEN PRICING
1 ETH = 10,000 FOREVER COIN (FC)
Why buy Forever coin game tokens now?
These ingredients create a mass market of gamers, who will use game tokens as part of an incredible, immersive and different game experience.
Strategy for a new type of global billion dollar game/entertainment company
We have structured our game token allocation to sell enough for the business requirements (only 35% of total game tokens), with a large reserve of 45% to support the game token and fuel the online/offline game economy. The excitement of game play is enhanced by rewards for players – players earn game tokens and are able to sell them for other currencies or use them with our economy.
The business idea and model creates an uncontested market space, drawing on three large global opportunities. Our Total Available Market (TAM) is 293 million people; our modest target for customers is 10 million in 3 years time – but we are very confident of eclipsing that target, based on historical data from past performance.
The combination of a blockbuster story (think The Fugitive meets Billions), a game token with online/offline use, and players earning those tokens by helping create/support the game delivers an addictive new form of entertainment in an immersive world.
Strategic use of Forever Coin game token sale supply
Forever Has Fallen is a global transmedia game, with an online/offline economy to utilise Forever Coin game tokens; underpinned by a business model for generating multiple sources of revenues, including FIAT currencies. The strategic use of the total token supply enables funding to complete the game and to provide support for the utility token when the game is launched.
The game token sale event offers 35% of the total token supply at 1ETH = 10,000 Forever Coin (FC), for a soft cap of 2,800ETH and a hard cap of 35,000ETH. Purchasing the game token provides player rights and privileges in the game. The funds generated will complete the global experience-game, along with marketing towards gamers in an uncontested market space. The business plan has strategies to meet variations in ETH values, in order to go to market with a world class game/service offering.
After the game token sale, 45% of the total token supply will be available to create popularity for the game when it is launched and for supporting the game token. This 45% of the total token supply fuels the game economy, to attract, incentivise and reward players of the game, along with delivering scalability to create and grow content.
45% of total token supply
to grow the game economy/community with rewards, and incentives for participation.
Fuels the game economy
providing the token with online/offline utility complete with own marketplace and purchases.
35% of total token supply
to complete a global experience-game.
Token sale event:
1ETH = 10,000FC
Business model and strategy
designed to create own uncontested market space. Competitive business model with revenues for advertisers, players, partners and services.
10 million players.
Founders are locked in for 2 years
The remaining token supply allocation covers: 17% M&L retained (2 year lock in), 0.48% Advisors, 1.76% Bounties, 0.76% Token Sale costs
Game token sale and business plan
Hard cap: 35,000ETH
1 ETH = 10,000FC
1 ETH = AUD$275 for funding of $9,600,000 (Funding for 2 years with zero revenues)
Impact of ETH value to AUD:
Stability and support with 45% reserve
Total of 1 billion tokens to be created. No additional tokens will ever be created.
The token will be issued via the ERC20 Standard. They will be sold for 1 ETH = 10,000 Forever Coin (FC) tokens.
17% (locked for 2 years)
Allocated for distribution to incentivise participation in the community and add value to the community:
Token sale costs:
Events leading to the token sale
Result: 35% of total token supply for token sale event, to generate funding to complete and deploy the game.
1ETH = 10,000FC
FHF concept created
Concept market tested
Blockchain gamification and game economics developed
Business model and strategy finalised / IP secured
Token Sale - hard cap reached
Funding from token sale to complete and launch game
Result: Game completed, marketed and community engaged - 12 months.
Systems/Platform/Game check and upgrades
Early adopter marketing - gamers
Pilot game and market verification
Systems/Platform/Game Audit (Go, No Go)
Game economy, business model and strategic partnerships accelerate
Result: Post initial token sale, 45% of total token supply, fuels the game economy. Tokens are either purchased or earned by players via the FHF website. Founders gain their tokens in 2020.
2019+ (10,000,000 players)
Diversification for continued community growth
Lock in periods
Mihell & Lycos team: 2 years.
1.76% of the tokens will be distributed to Bounty participants.
Purchases of the tokens to be made with ETH. Ask in our Telegram group for specific help on how to purchase.