Market opportunity for Forever Coin
Forever Has Fallen draws upon three established global markets to create its own uncontested market space, with a TAM of 293 million people. This uncontested market space is derived from the combination of our blockbuster story driving an experience-based game, which is played using transmedia storytelling and blockchain gamification.
Our target is to create a community of 10 million players in three years.
Minimum total potential market for Gaming model as of 2017 is 2.2 billion gamers2. Studies indicate they purchase US$94.4 billion of digital goods annually. Blockchain is taking the digital goods market to a whole new level.
Blockchain provides immutable verification over ownership of digital goods and status, for trust to exist in a trustless environment.
Minimum total potential market for transmedia model as of 2019 is 3 billion users. We have a range of established media choices including, but not limited to, websites, Twitter, Facebook, email and SMS. Our customers have a low barrier to entry and gain high value experiences.
Transmedia takes fan interaction with characters to a new level. Fans have an entire world to explore and gain a deeper understanding of their favourite characters
Minimum total potential market for SVOD (Streaming Video On Demand) model by 2022 forecast: 280 million subscribers across all platforms1. We are leveraging the entertainment value derived from following a compelling story. Our target market watches Game of Thrones, Billions and House of Cards.
High-concept stories with complex characters and multiple story lines have proven to be a winning combination
Experience this immersive new world and see how it works.
Forever Has Fallen Trailer