IT ALL BEGAN WHEN WE ASKED, ‘WHY ARE AWESOME STORIES STILL A ONE-WAY EXPERIENCE?’

Since the 1890s, blockbuster entertainment has been screen only. With this closed mindset, from the first motion pictures to contemporary Streaming Video On Demand (SVOD), the industry has also continued to put up fences around distribution. Additionally, the huge expense of film-only production unintentionally (or intentionally) has limited fan experiences. Consequently, this model can provide only a few revenue generating opportunities.

 

Today’s consumer uses multiple screens, assorted social media platforms and is connected to multiple communities. When they become a fan, they want more experiences and interactions – more opportunities to dive deep into the story, and to feel connected to the characters and other fans.

 

Forever Has Fallen® is blockbuster storytelling for today’s fans. The story is told with minimal film use and with the addition of an entire fictional world. This world is created via websites, social media channels, mobile phone and live events; it sets a new benchmark for story, character and community interaction.

 

Our model is far more cost-effective at producing blockbuster storytelling and delivers greater consumer value with a host of new commercial and marketing benefits. This includes fusing the entertainment with game-like challenges that reward fans. There is also an entire economic system integrating with the story, where fans can buy, earn, trade and sell.

THIS CRAZY F*%KED UP EXPERIENCE COMES FROM THESE GUYS.

CREATIVES AND PRODUCTION

We all collaborate as a team. From the scripting, fictional websites, use of technology and fan experiences – everyone in the team contributes and builds on each other’s ideas. Of course, any brain farts are quickly waved away, because we always keep the team purpose in mind; delight the fans with one helluva show.

Kimon Lycos, Founder

Created Forever Has Fallen because he couldn’t understand why entertainment hadn't changed so much since the 1990’s. He wants to give fans a two-way experience and tell stories made for a digital world, so that fandom can bloom, to bring the people who matter most into the circle and not just spectate.

Meta Valentic, Head of Production

Her career started as the youngest member of the DGA Assistant Director's Training Program. Her assistant director credits include “Nixon”, “Castle”, “Lost”, “Bones”, and the Emmy and Golden Globe winning musical comedy “Crazy Ex-Girlfriend”. Meta is our guide to the business of entertainment.

Pier Stamatogiannis, Copywriter

Looks at the world in a very different light to most. Pier’s work can be seen throughout the script and the storyworld, with creativity that merges clever ways to delight fans with the occasional deft touch or a full-blooded punch to the face.

Michael Ziersch, Web Developer

When you love the gamification aspects and the immersive experiences, thank Michael. He ties in the script elements with the storyworld, designs while wrangling the tech and ensuring that at the end of day, it’s all fun.

Emma Hackett, Graphic Designer

Bringing the storyworld to life is a dream project for Emma. Who doesn’t love a little murder and mayhem in their working day?

Special Advisory

Sandy Climan

Founder and President of Los Angeles based media investment company, Entertainment Media Ventures. Sandy is considered a media visionary with key executive roles in MGM Lionsgate Studios and advisor to the World Economic Forum. He was also the Producer for Martin Scorsese’s The Aviator, starring Leonardo DiCaprio.

Adrian Smith

Global executive as Australian Managing Director for the German Defence company Rheinmetall. Founder and CEO of Sydac, an advanced simulation company with a successful exit. Numerous board appointments with advisory roles to Government on significant policy making for industry growth.